Ok, thanks a lot.
It’s coming from the evil depths of spritestacking, lol.
Ok, thanks a lot.
It’s coming from the evil depths of spritestacking, lol.
Also the spritestacking looks really good!
Thanks! I’m testing out spritestacking a mech now!
i am now asking for a mech
(I deleted it)
Hey guys!
I made a small update, and, thanks to Braden, the boss can only spawn once and the need for a boss spawner was eliminated!
So, recently, I’ve found MULTIPLE ways to conserve objects. As a temporary free user, I need to try these. What better game than Vehicle BattleField to do just that! First things first, I’m going to use the in-game cursor choosers for the main menu. I’ll make a coordinate extractor that, if triggered, makes the objects bigger.
Things that I completed today:
This took all of my free time today. I feel as if I’d just won the lottery (Because I completed the cursor savings system.) Anyways, that’s all for today, bye!
-Ember.Y
I need feedback. Here’s the game: Vehicle Battlefield! What should I add?
Sorry if this sounds harsh, but I won’t sugarcoat anything
Now, things I liked
This game has potential, but really isn’t very good at its current stage, its theming isn’t great and the combat is even worse. Please do not take this as discouragement, I’m just saddened to not see much improvement in the quality of your games and want to give a reality check that there is still much to learn and that you should always do your best work.
Ok, I’ll make them harder.
Hmm… I’ll keep that in mind.
Automatic shooting would make the tank OP.
I’ve been working on that one.
Thanks!
Do you have any idea on how to improve the game? What is satisfying that I should add? What should I do to make it feel as if you are battling?
Should I make the second level a mobility-type level? It is a spacecraft, after all.
Thanks a lot though.
Delay it with the Rate Limit Example by grazer.
I am aware. I just made the cooldown 0.5 seconds… and added the auto-gun.
Now the enemies follow the player…
yes! thats great, good job
It only took six behaviors, all very simple. A point-at, two globals, an In View, Number, and a velocity.