So you made a near 1 to 1 copy of the sprite with the exact same color palette by pure chance? Is that what you’re saying? That the single sprite in your game that is developed also happens to match the sprite of another game perfectly?
I’m sorry to drill into you like this, but it kinda seems like you’re lying.
Ummmmmmm yeah okay i lied i liked the sprite and i thought if i told i copied youll hate me for it.
Nothing wrong with copying as long as you ask permission or if it’s clear it’s a placeholder. And even copying it isn’t reason to “hate” you at all. What I dislike more is lying about it. It’s alright, just try not to do it again unless you make it clear that it won’t be staying less you actually got permission
yeah i never got permission
you know honestly, it’s such a small and tiny sprite that I wouldn’t even care lol. People actually steal others’s character art all the time for small scale projects - I’ve seen countless examples on itch.io.
The only time issues really come up is if you start copying everything, like, if you also started copying the walls, and the backgrounds, especially the music, all that.
Lastly, pixel art is really not as hard as it seems! You just have to understand light sources and use a color palette, and after that you’re already spriting like the games that hit top 10 in the flowjams. Don’t be afraid to try it yourself .
is That the actual sup your my idle.
also i still need help in my game.
i need sprinting and my animation wont stay on the last frame.
Why do you need it to stay in the last frame?
Oh wait, this is embers topic, get out of here, go to your own topic, so sorry ember
so when you throw the knife it will look good.
yo! Glad you enjoy my projects as much as I enjoy making them . But yeah, head back to your topic before receiving help. keeps things clean!
Hello! Is this game related to the Jam or my game? If not, please don’t post it here, this is just the development log for my game.
Oh i’m sorry so sorry. not
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Don’t advertise your game on topics other than your own. This was also stated by Justplainop directly above your message.
Just a little level design. I didn’t do enough to write an update.
Things I did today (& yesterday):
- An Enemy that follows the player
- Kill Points
- Game-time timer
- Super-cool HP bar sprite
- Fixed the spritestack for the player
- Openable doors
- A massive amount of coding, also finishing the fundamentals
This update was quite fun to make. Kade (@kade), recommended a Mega-Man-like HP bar. I made a few broken wires around the edges for aesthetics and shaded it all. I think it looks pretty good!
For the enemy, I gave them a Red file-sword and a breaking animation. When the follower enemy gets hit 4 times, it turns good, but you can still get stabbed! I could’ve made it different, but it seemed realistic to be able to be hurt, so I kept it.
If you hit the converted Followers again, they’ll die, just don’t practice, lol.
@Hong_Jooni_Pooni @Kasamir @CodeAlpaca
Hello, my game just got interesting. If you can find it on my profile, try it out. I’m not going to share the link just yet though.
I MADE A SPINNING ENEMY THAT STAYS IN PLACE, ACCELERATES IN SPIN, AND HAS A HIGH SPEED FOR SPINNING!
Things that I completed today:
- A large amount of Level Design
- A custom-cursor
- New stationary enemy
- An Updated HP system for all of the sprites
Animation for new enemy
New cursor sprite+Animtion
Small update, just a few special sprites. Here’s the level so far:
The Player is the tiny white dot near the middle.
@pingkiller122 @hi4250five @eee_team