Walking under objects and also working on transparency

We are currently working on an initial trigger on the start screen level that would make the blocks appear from invisible to visible with a corresponding “blip” sound.

We currently have what we are attempting to get correct; however it does not work yet. Any tips on this are appreciated.

Also, in the main level the player walks and sometimes goes “under” items that would be ground. Any tips on this are appreciated.

  1. You can use an:
    Once Behaviour - Number - Alpha - Sound

  2. I don’t understand the “under” thing… could you post the link or explain it better?

Like in this example as the car drives it appears to go under some of the gray blocks in the road area.

https://flowlab.io/game/play/734474

Oh that! You just have to changue the display order like this:

Click on Car, select edit, Properties, display order select 2 or 3

And put the road display order as 1

:slight_smile:

The layer order is
Background
Game 1
Game 2
Game 3
GUI
Bars
Text

Objects on the same layer will argue which is in front and which is behind, so it’s best to keep player on layer 2 or 3 if you don’t want a foreground for the player to go behind.