We are currently working on an initial trigger on the start screen level that would make the blocks appear from invisible to visible with a corresponding “blip” sound.
We currently have what we are attempting to get correct; however it does not work yet. Any tips on this are appreciated.
Also, in the main level the player walks and sometimes goes “under” items that would be ground. Any tips on this are appreciated.
The layer order is
Background
Game 1
Game 2
Game 3
GUI
Bars
Text
Objects on the same layer will argue which is in front and which is behind, so it’s best to keep player on layer 2 or 3 if you don’t want a foreground for the player to go behind.