Website update - New behavior documentation

@grazer is there a way to fix it?

Hello people of Flowlab

@CrimsonBlackGames - I’m sure there’s a way for me to add multi-touch or gestures, but it will take some re-working of the mouse behavior for sure.

@Bestotted_Puppy - hello

@grazer thank you

:slight_smile:

@Grazer Is there a way I can have a arrow that will follow the boss on the sides of the screen to show which direction you need to go to get to the boss?

@Bestotted_Puppy that would be tricky to make but I believe it could

Maybe put the arrow in the interface layer? That way it will stay in the same spot no matter where you scroll.

@grazer I just now understand he repeater. Its like a timer set to 0 except it does all the dirty work in a single frame instead of back-to-back frames

70C4A400-E7A6-42F5-9242-3D741B2ABD22

This happens now

exactly @CrimsonBlackGames - it was possible to do this before with an increment and filter, but it’s tricky and error prone.

In this game it points to your target if it is off the screen I don’t think this would be a easy task to do in flowlab sadly
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@grazer @CrimsonBlackGames

Use the coordinates of the enemy, and have the arrow use a pointat

If youre using a camera, you may need to subtract the viewpoint coordinates to get accuracy

I kinda have a better ideia… but im not sure if it works… let me try and i will post it here

There you go: http://www.flowlab.io/game/play/811747
I don’t know if this what CBG meant but yeah… this way it will rotate all over the screen

@Bestotted_Puppy

Thank you for the help @PixelPizza

That’s a clever solution @PixelPizza

@grazer Im getting complaints that the windows Xporter is getting the null object reference again

I guess I’ll try and add a mini map that’ll show where the boss is it’ll be easier
The arrow thing didn’t work in my game

Glad I used a mini map It makes my game a lot better
https://flowlab.io/game/view/748666