Nope. Remove the global variables. Not helpful. You only need the X, btw, since they can’t jump all that high
Once you’ve removed the globals, connect the extractors to the always. Set one to the player 1 x, and the other to the player 2 x. Connect the first one to the A of an expression. Connect the second to the B of the expression and the eval. In the expression, type this:
(A+B) / 2
sorry, I’m a visual learner and don’t fully get what you are saying. May you please send a screenshot of
what type is the global name?
Just a number
Thank you very much! It finally works!
Mr. Multitool’s work is done.