Nope. Remove the global variables. Not helpful. You only need the X, btw, since they can’t jump all that high
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Once you’ve removed the globals, connect the extractors to the always. Set one to the player 1 x, and the other to the player 2 x. Connect the first one to the A of an expression. Connect the second to the B of the expression and the eval. In the expression, type this:
(A+B) / 2
sorry, I’m a visual learner and don’t fully get what you are saying. May you please send a screenshot of
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what type is the global name?
Just a number
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Thank you very much! It finally works!
Mr. Multitool’s work is done.
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