# \[Whateva!\] - An action RPG

**URL:** <https://community.flowlab.io/t/whateva-an-action-rpg/47226>\
**Category:** Game Updates & Announcements\
**Created:** [July 10, 2026, 1:24pm UTC](https://community.flowlab.io/t/whateva-an-action-rpg/47226 "2026-07-10T13:24:55Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![paisleypug](https://community.flowlab.io/user_avatar/community.flowlab.io/paisleypug/32/55185_2.png) [@paisleypug](https://community.flowlab.io/u/paisleypug)\
**Post date:** [July 10, 2026, 1:24pm UTC](https://community.flowlab.io/t/whateva-an-action-rpg/47226/1 "2026-07-10T13:24:55Z")

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![-Logo-](https://community.flowlab.io/uploads/default/original/3X/8/e/8efcacf2409033b976e04c11a8d4ca712d4558ae.png)  
-Hello. I’m making a game called [Whateva!]  
-The title may change, but the core idea will not.

> **[Flowlab.io - \[Whateva!\]](https://flowlab.io/game/play/3040982)**
>
> space to guard wasd to move shift to dash i for inventory lmb/rmb to attack

-The game is an Action RPG. It’s still very early in development, but it’s very much playable.  
-You play as a Homunculus, an artificial human. The enemies you fight are also Homunculi.  
-The game currently doesn’t have much story.  
-The game is fairly hard, but since its an RPG, you can grind.  
-As of now, there’s 12 active Techniques and 24 passive Perks.  
-Different weapons have different special abilities.  
Here’s a guide, also linked ingame. [[Whateva!] Basic Guide - Google Docs](https://docs.google.com/document/d/18V1bRMzJrNjPP8O4itjiJZykpuIej4jTsuIkbbGPVCk/edit?usp=sharing)

 ![whatevascreenshot](https://community.flowlab.io/uploads/default/original/3X/5/a/5a03e296116080af0ae1cd7d1bc9caa1d025bf3e.jpeg)

> **Known Issues**
>
> -When loading the game after reloading, Save Screen options besides Awaken do not function. This is a Flowlab bug, and not something I can fix. I will attempt to bypass it in the future though.  
> -The game may run poorly on lower-end computers. I plan to release a downloadable version soon, which has significantly better performance.  
> -This section will be added onto as bugs are reported.

> **Game Screenshots**
>
> ![image](https://community.flowlab.io/uploads/default/original/3X/e/1/e1061fba4985c06aca0fba5e53fcfa0d27ce8a55.png)  
> ![image](https://community.flowlab.io/uploads/default/original/3X/7/e/7e11403b17f459224266e386301275a355df5e17.png)  
> ![image](https://community.flowlab.io/uploads/default/original/3X/e/8/e8395374de551829cf7d95aeb8a537fd08d2b582.png)  
> ![image](https://community.flowlab.io/uploads/default/original/3X/2/c/2ceb7f5bef8de390f0b2500ce808e54ac426c590.png)  
> ![image](https://community.flowlab.io/uploads/default/original/3X/7/4/742c3a298e0d7230c40e39a5fb910e0f1890f32b.png)

I hope you guys enjoy what’s currently finished of the game. I’d love to hear your thoughts and feedback!

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**Author:** ![DWGAMEMASTER](https://community.flowlab.io/user_avatar/community.flowlab.io/dwgamemaster/32/42654_2.png) [@DWGAMEMASTER](https://community.flowlab.io/u/DWGAMEMASTER)\
**Post date:** [July 10, 2026, 4:05pm UTC](https://community.flowlab.io/t/whateva-an-action-rpg/47226/2 "2026-07-10T16:05:41Z")

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One who brings water to a desert is guaranteed to be honored

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**Author:** ![paisleypug](https://community.flowlab.io/user_avatar/community.flowlab.io/paisleypug/32/55185_2.png) [@paisleypug](https://community.flowlab.io/u/paisleypug)\
**Post date:** [July 11, 2026, 11:24am UTC](https://community.flowlab.io/t/whateva-an-action-rpg/47226/3 "2026-07-11T11:24:11Z")

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![ezgif-54fabc2aa855bc0f](https://community.flowlab.io/uploads/default/original/3X/1/6/167396c25c8110638f9055e54ed831f8b25f408b.gif)  
Made the Broadsword properly function. It now deals 3x damage and makes these particles when at full HP. It synergizes with Soul Blast as well, since Soul Blast is based off maximum/minimum damage dealt of a weapon, and the Broadsword’s damage multiplier directly affects base max/min damage.  
I’m not sure if anyone so far has gotten the Broadsword inside of the old house.

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**Author:** ![paisleypug](https://community.flowlab.io/user_avatar/community.flowlab.io/paisleypug/32/55185_2.png) [@paisleypug](https://community.flowlab.io/u/paisleypug)\
**Post date:** [July 11, 2026, 11:25am UTC](https://community.flowlab.io/t/whateva-an-action-rpg/47226/4 "2026-07-11T11:25:09Z")

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When at full HP, the Broadsword is the strongest weapon in the game. However, when below full HP, it’s decent at best.

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**Author:** ![paisleypug](https://community.flowlab.io/user_avatar/community.flowlab.io/paisleypug/32/55185_2.png) [@paisleypug](https://community.flowlab.io/u/paisleypug)\
**Post date:** [July 13, 2026, 10:14am UTC](https://community.flowlab.io/t/whateva-an-action-rpg/47226/5 "2026-07-13T10:14:09Z")

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![image](https://community.flowlab.io/uploads/default/original/3X/5/c/5cfa07b6735c0f776771a002d4294566ae622c91.png)  
Started work on the first town.

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**Author:** ![SuperMysteriousAltAccount](https://community.flowlab.io/user_avatar/community.flowlab.io/supermysteriousaltaccount/32/70392_2.png) [@SuperMysteriousAltAccount](https://community.flowlab.io/u/SuperMysteriousAltAccount)\
**Post date:** [July 14, 2026, 6:40pm UTC](https://community.flowlab.io/t/whateva-an-action-rpg/47226/6 "2026-07-14T18:40:18Z")

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I genuinely love this so much ;-;

I haven’t gotten very far yet on my main acc but this game already feels super replayable with what you have now, can’t imagine how long this must’ve taken

![whatevagangmurk](https://community.flowlab.io/uploads/default/original/3X/c/4/c4a588323514dec594bbc1f786fda820c2ba114e.gif)

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**Author:** ![paisleypug](https://community.flowlab.io/user_avatar/community.flowlab.io/paisleypug/32/55185_2.png) [@paisleypug](https://community.flowlab.io/u/paisleypug)\
**Post date:** [July 15, 2026, 11:25am UTC](https://community.flowlab.io/t/whateva-an-action-rpg/47226/7 "2026-07-15T11:25:38Z")

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[https://cdn.discordapp.com/attachments/669401467312013348/1526910449004576869/2026-07-15\_14-15-27.mp4?ex=6a58bdab&is=6a576c2b&hm=de2c80aa0c972c1f6e79347b076c8befdb4a4801b2a73177a5776b44e9df2aa0&](https://cdn.discordapp.com/attachments/669401467312013348/1526910449004576869/2026-07-15_14-15-27.mp4?ex=6a58bdab&is=6a576c2b&hm=de2c80aa0c972c1f6e79347b076c8befdb4a4801b2a73177a5776b44e9df2aa0&)

Significantly juicier buttons n’ menus.

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<div class="post-metadata">

**Author:** ![paisleypug](https://community.flowlab.io/user_avatar/community.flowlab.io/paisleypug/32/55185_2.png) [@paisleypug](https://community.flowlab.io/u/paisleypug)\
**Post date:** [July 15, 2026, 11:28am UTC](https://community.flowlab.io/t/whateva-an-action-rpg/47226/8 "2026-07-15T11:28:30Z")

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Thanks! The first post I can find of the game (on Discord) was on 4/20/2026 (lol), which, at the time of writing this post, is 86 days ago.  
 ![image](https://community.flowlab.io/uploads/default/original/3X/1/f/1ffa4333db0f52496912a07c740671b31f99f32e.png)

Here’s the very first video I posted of the game:

[https://cdn.discordapp.com/attachments/669401467312013348/1495835549729292429/2026-04-20\_20-10-50.mp4?ex=6a58692a&is=6a5717aa&hm=7b7b0adfaa27e9ecbe4dfe0244f8e04a8232833b8166ddf4d05f75a928d3d2f3&](https://cdn.discordapp.com/attachments/669401467312013348/1495835549729292429/2026-04-20_20-10-50.mp4?ex=6a58692a&is=6a5717aa&hm=7b7b0adfaa27e9ecbe4dfe0244f8e04a8232833b8166ddf4d05f75a928d3d2f3&)

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<div class="post-metadata">

**Author:** ![DWGAMEMASTER](https://community.flowlab.io/user_avatar/community.flowlab.io/dwgamemaster/32/42654_2.png) [@DWGAMEMASTER](https://community.flowlab.io/u/DWGAMEMASTER)\
**Post date:** [July 16, 2026, 3:21am UTC](https://community.flowlab.io/t/whateva-an-action-rpg/47226/9 "2026-07-16T03:21:39Z")

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Who is this? This is my first time ever seeing you on the forums

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<div class="post-metadata">

**Author:** ![paisleypug](https://community.flowlab.io/user_avatar/community.flowlab.io/paisleypug/32/55185_2.png) [@paisleypug](https://community.flowlab.io/u/paisleypug)\
**Post date:** [October 15, 2026, 7:05pm UTC](https://community.flowlab.io/t/whateva-an-action-rpg/47226/10 "2026-10-15T19:05:06Z")

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[https://cdn.discordapp.com/attachments/669401467312013348/1559975264170148031/2026-10-14\_20-02-31.mp4?ex=6ad2592d&is=6ad107ad&hm=18d749a2547c200397346ab104bfc51788bb54a730e3c5f860250aac2cf2e246&](https://cdn.discordapp.com/attachments/669401467312013348/1559975264170148031/2026-10-14_20-02-31.mp4?ex=6ad2592d&is=6ad107ad&hm=18d749a2547c200397346ab104bfc51788bb54a730e3c5f860250aac2cf2e246&)

Hello! After significant hiatus, I’ve suddenly gained the motivation to start work on this game again, though from an entirely clean slate.

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<div class="post-metadata">

**Author:** ![paisleypug](https://community.flowlab.io/user_avatar/community.flowlab.io/paisleypug/32/55185_2.png) [@paisleypug](https://community.flowlab.io/u/paisleypug)\
**Post date:** [October 16, 2026, 3:26pm UTC](https://community.flowlab.io/t/whateva-an-action-rpg/47226/11 "2026-10-16T15:26:03Z")

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[https://cdn.discordapp.com/attachments/1234909165655162971/1560674908164456469/2026-10-16\_18-17-49.mp4?ex=6ad39346&is=6ad241c6&hm=3a7250a1f301ad95251169a1397c202edff1e40aafa314cf6d65a8942b04fd16&](https://cdn.discordapp.com/attachments/1234909165655162971/1560674908164456469/2026-10-16_18-17-49.mp4?ex=6ad39346&is=6ad241c6&hm=3a7250a1f301ad95251169a1397c202edff1e40aafa314cf6d65a8942b04fd16&)

Charged attacks.

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<div class="post-metadata">

**Author:** ![paisleypug](https://community.flowlab.io/user_avatar/community.flowlab.io/paisleypug/32/55185_2.png) [@paisleypug](https://community.flowlab.io/u/paisleypug)\
**Post date:** [October 16, 2026, 7:38pm UTC](https://community.flowlab.io/t/whateva-an-action-rpg/47226/12 "2026-10-16T19:38:21Z")

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[https://cdn.discordapp.com/attachments/669401467312013348/1560738337344594080/2026-10-16\_22-34-45.mp4?ex=6ad3ce58&is=6ad27cd8&hm=f20116378fceccf1f07d286254c6186194cb1269cbd7c9131b142bfe7f2e3462&](https://cdn.discordapp.com/attachments/669401467312013348/1560738337344594080/2026-10-16_22-34-45.mp4?ex=6ad3ce58&is=6ad27cd8&hm=f20116378fceccf1f07d286254c6186194cb1269cbd7c9131b142bfe7f2e3462&)

Dynamic music between Combat and Exploration (using Ultrakill music as a placeholder)

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<div class="post-metadata">

**Author:** ![paisleypug](https://community.flowlab.io/user_avatar/community.flowlab.io/paisleypug/32/55185_2.png) [@paisleypug](https://community.flowlab.io/u/paisleypug)\
**Post date:** [October 20, 2026, 9:27am UTC](https://community.flowlab.io/t/whateva-an-action-rpg/47226/13 "2026-10-20T09:27:02Z")

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[https://cdn.discordapp.com/attachments/669401467312013348/1562032309270478929/2026-10-20\_12-17-03.mp4?ex=6ad88373&is=6ad731f3&hm=39ada026f0018bd1518af0f46b397e50a32dc6e2c7e85870649c8fd25b33b09f&](https://cdn.discordapp.com/attachments/669401467312013348/1562032309270478929/2026-10-20_12-17-03.mp4?ex=6ad88373&is=6ad731f3&hm=39ada026f0018bd1518af0f46b397e50a32dc6e2c7e85870649c8fd25b33b09f&)

Added an inventory system. The sprites aren’t final, and I’ll probably make items shake when they’re about to be dropped.
