What is up with you and faces now?
Almost all of us arenβt doing this for a business @JR01 so it doesnβt have to make sense for us to buy it
What is up with you and faces now?
Almost all of us arenβt doing this for a business @JR01 so it doesnβt have to make sense for us to buy it
Hehe i like faces 0_0
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Also I meant it as a business stand point for Grazer, like this:
https://flowlab.io/pricing
I wasnβt quite sure if you were or not.
Even if he only got a dollar a month per sale, tons more would buy it, I presume.
I already explained why those features canβt be lowered from its current plan.
I take up my families bandwidth by making games on flowlab lol
Router (home) bandwidth and server bandwidth are not the same.
ik, i drain my families router bandwidth, thatβs what I meant.
Regardless - itβs not happening, because it would be a net loss. (I am no financial expert, so take what I say with a grain of salt. However, it does make relatively good sense as a base statement.)
The features of Indie outside the games are a huge selling point for it in the first place, which by itself stands to be a point of disinterest in the product it provides.
Multiplayer, custom sounds, game pages, performance metrics, cloud saving, etc., already provide half of it. I pay ~60 dollars a year for Indie, and itβs worth it. Lower it to even just 20-30 and take away the games, and Iβd still pay. The unlimited games is a big selling point, though, so letβs take your presented price and do some math.
Say the features are good for 20% of the product, and the games are the other 80.
That means the features Indie provides are worth 12 dollars (which I would boost that price up personally, but Iβll give the situation the benefit of a lower price.), and the unlimited games are worth 48.
Now letβs place that in with your presented price; 2 dollars.
2 is 16.67% of 12, making for an overall financial loss. Grazer would be losing out on money by making this by a fairly good margin, and the developer would be getting the deal of a lifetime.
Now, for the sake of yourβs, letβs do a fifty/fifty split. Unlimited games is worth 30, Features are worth 30. And then letβs boost your presented planβs price to 10 dollars.
10 is 33.34% of 30, coming out to a 9 dollar loss.
Now, for the small logistical part of my stance here; whereβs the year long plan? It would be cast out from all the others and overall, just wouldnβt fit, considering the context of price differentiation on the other plans.
Your best bet is to negotiate with Grazer on boosting the capabilities of the Free plan and lowering the price on the Indie Plan. This new one just wonβt work.
Holy