Which of these is more important to you in a Flowlab game?

Alright, it’s settled then. The Glowing Fella will be the last game to feature player customization. Goodbye. I’ll miss the vast number of skins for my player characters.

Actually movement animations aren’t necessary for CubeTales so there will still be at least one game or series of games where you can select skins. Gamougg 4 is gonna look way different now.

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But i like your skins thing, its Unique

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Why not do both? experiment with the Color behavior and Blending filter to get different looks. You could add a customization menu to adjust the green, red, and blue values to give every character a unique look custom to what the player wants. That’s what I’m going to do for a lot of my future games.

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I know, I do too, but most of Flowlab doesn’t. My primary goal on Flowlab is to make free games people will enjoy.

I could try that, but you can’t turn off the color behavior without destroying and respawning the object which would ruin spawns and maybe Keep Between Levels.

I haven’t really learned the save behavior thing but ok.

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Will the secret finding of Gamougg 3 be affected by this?

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Unless the Anniversary edition is cancelled, no.

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You don’t need to use save behaviors, globals can work too.

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how?

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