Why does raycast act so wierd on larger objects?

the raycasts for the player are supposd to make it so he goes into a fall/jump animation when not touching the ground. but the raycasts keep changing their starting position on the object every time i try anything. I don’t think that’s supposed to happen.

I don’t think I understand the issue. I played the game, but I’m not seeing the problem.

@grazer you can’t see it from playing the game. you can see it by clicking on the raycast in the editor.

Oh, I see what you mean - yeah, that’s weird. I’ll add that to Trello to fix in the next update.

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