So I’m just working on a little terrain generation and the dot that spawns everything in is speeding up why is this?
It’s because you are basing the speed off of the Y value it is at, meaning the lower it is the faster it gets. (At Y = 32 it will travel 32 pixels)
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The spawn behavior outputs what you put into it, so if you instead have a Number at the end set to how fast you want the dot to travel that will fix it.
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ok I think I got it does it work now?
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It seems to be working now
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