Hey guys, this is a small problem, but a problem, nonetheless.
Basically, I have a controller object that plays the music for my game. I chose this object because it isn’t paused when the game stops for the story, but the music seems to pause anyway. Why? -and how do I fix it?
@Flying_Fajita @CodeAlpaca.
(I pinged you two because you have access to the game link.)
Thanks,
-Ember.Y
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Is the pause script in the controller object?
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Yeah, the controller object isn’t paused when the rest of the game is, but it still doesn’t play the music.
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Dangit, i tried it myself, and I’m not sure how to do it. No answer on the forums either, but you probably already know that. I’m not good at this stuff but ill try later cos I’m on mobile rn
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@JUSTPLAINOP
first put the pausing all in one object. The button has pausing, and the control object also has pausing. This can lead to weird things, like if you push the pause button, then press P the paused label will still be there but the game will be unpaused. So add this all in the button object.
(Sorry, I’ll try to give lease spoilers possible)
Once this is done I’ll look into it more.
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Don’t worry, my game doesn’t look like much from the editor.
OK, I’ll add this is a sec. I’m working on full controller support.
Yo I just found something that could help you, but it’s a bit scuffed. If you link the pause output to another sound, it will play that sound. So think of it as pause menu music!
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Also I just found out you can edit on mobile that’s so cool
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