Why isn't my AND working?

I don’t understand why the AND isn’t working in the spawner object. Any Ideas?

Link

Flowlab Game Creator - Dream Game

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What object is it in?

The spawner object in the UI layer

It seems like the AND should be triggering

It looks like the proximity in the UI layer isn’t updating when the camera moves, aka it’s proximity location is based on the game layer. If you look at one of those objects in the game, you will see that it doesn’t change when changing screens (only one input is going into AND)

so what it another way I can check if there’s water or ground(a)?

Send a message to either the water or ground object, if there is water or ground in the level, you send a message back to the spawner object with “reply to last message.”

Still an issue with UI’s xy coordinates not being correct…

You move the spawners when the camera moves, but it will move off the camera.
Try making them a game layer object and moving them when the camera moves.

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