Here’s the link to the game, idk why the distance on the ray cast (.shadowspawner) won’t change.
Does anyone know why? I’m not seeing the reason
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Are you wanting to detect how far away the ground is to the player? I don’t think raycasting gives a location of where it hits (that I know of) but you could attempt proximity with the closest block, I’m pretty sure it detects the X and Y coordinates of the selected object in range.
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I do want to know how far away the ground is, but using proximity won’t work for what I am wanting to do.
I did fix it, but I needed to turn collisions on in the object that holds the Ray Cast. I guess collisions need to be on for Ray to work, but that seems really strange because the Ray is not detecting the object that is sending out the ray.
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