The game is 95% complete overall. The levels have all been made (although some will be expanded) and enemies and obstacles have been programmed. I’ve just sent a build of the game appropriately titled The “New Year’s” Build to testers and the next two weeks leading up to the release of the game will be dedicated to polishing and adjusting the game.
The game will have a save feature and will save your progress after every level. So even though it’s a small game you can feel free to take a break from it and tackle some more of it later.
January 16th is coming fast so I hope you’re all as excited to play it as I am to show it.
@rcreger Yeah I started the game October 16th and had a demo out early November. It’s really not a big game by any means. It’s a little platformer that I want to establish the beginning of a story with. My hope is that the game is recieved well enough to warrant a sequel which I can dive more into story and gameplay with.
Still though I think you’ll find the game to be well made and a fun time despite it’s length.
That’s because I never added the health bar to those levels. I should say you’re in a level that’s technically not apart of the demo. The demo only goes up to the first boss for the dungeon levels.
I did have some more stuff that I worked like the main hall levels but they weren’t supposed to be accessible
I plan on adding a jukebox of sorts to the game because I really love this soundtrack. Seriously I’m so proud of some of these songs, especially the final boss music.
The jukebox feature shouldn’t be too difficult to implement but it’s gonna be similar in mechanics to the main menu, which was surprisingly complicated to make, so no guarantees.