new lore?
(havnt read the lore doc in a while)
idk about the smile marks, i think they make sense i just personaly think it looks better without them
new lore?
(havnt read the lore doc in a while)
idk about the smile marks, i think they make sense i just personaly think it looks better without them
I actually haven’t added that to the lore doc yet, but it’s existed for a while.
The smile marks was a stupid design choice I made when first making Will but I’ve stuck with it for so long that I don’t wanna change it
yay I love having motivation again
Opinions on the new movement so far?
(only kick has been worked on)
Click Down in the air to slam, you can attack to interrupt it
Kick can act as a psuedo double jump but I don’t know if I should remove that or not
edit:
use WASD + JKL
Or ARROW KEYS + ZXC
C could be roll, or a dodge.
The game is really fun!
Every time I attack I get hit myself
yeah still trying to fix
Roll is Down Kick but I haven’t added that
Alos Halo is just future Lucas when he goes back to the past to stop himself
Also I thought John took Will’s mask?
Guy’s I started ANIMOSITY once I got my ULTRAKILL addiction, once that addiction ended my motivation on the game died down. Now I have a Pizza Tower addiction, and I want to make the game more similar to Warioland 4 (the inspiration to Pizza Tower) will this mean once my Pizza Tower addiction ends, my motivation on the game will end once more?
We will find out once the addiction ends in 3-5 months.
Indeed, but the Ultrakill part has been slowly fading away.
you could keep one gun ( probably the pistol ) and remove the rest
just an idea.
The pistol is being kept for the final boss, since Will (main character) is supposed to find one better than his current right before the fight. But since I removed the normal pistol the lore may change which is why you’ll get a gun for that boss and a few other ones. (sorta like fighting the Vigilante in pizza tower)
I hate ultrakill!
okay
… for that, you must die!!! (JOKE)