2nd level collision and audio crash

here’s the link-Flowlab Game Creator - New Game think its in the alarm coding with the collision.

Oh man, this could be a major problem.

I was testing it and I seemed to have it fixed, then this happened.
The alarm audio kept playing. The collision only activated 20% of the time too…


I fixed the collision problem, but the audio crash is still there.

any ideas to fix it?

Not a bug with collision.

I’m also not noticing any audio issue. The only Sound behavior is in the “Alarm” object, which is triggered by a collision with the “robot” object. Except, there are 2 reasons they never collide, thus not playing the sound.

  1. The “robot” is on the ground, so it can never touch the alarm on the ceiling.
  2. The “alarm 4” doesn’t have collisions, so even if it touched the robot, it would not activate.
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