You can do that with this system, I’m using my advance ease bundle, so pause and resume are on the ease bundle. I could go ahead and add pause, resume and stop on the Pathway bundle itself. The idea is similar to the Obstacles & Enemies video in Exploring Flowlab.
If you want AI pathfinding that can automatically go around obstacles with the shortest distance to the target, then that is something I’ll have to look at later. Just thinking a way without scanning the whole map at once still eludes me, and not sure if I can do it too well. I may need to look into Algorithms or just more general research before I try something like that. @TinkerSmith has done a pathfinder, but it scans every cell in the game.