A 2-player game inspired by Super smash bros...

@jngthree Do you want me to copy Sam in his vs3 form, or a different form?

V3 sounds good

k

I’m not experienced enough for that kind of spriting yet O_o
sorry for the inconvenience, but can you post the sprite up here? I don’t think I can match that (I’ve still got a long way to go :wink:)

I dont have the file, but maybe @grazer could give you the raw sprite since he has access to all that

Making it is rather easy with paint.net

Hey! Some objects disappear after I make them, use it, then go back to the editor.

Percentages… I need to figure it out
New update: Master Hand now uses Finger laser.
Link to Final Destination added.
(finger shot is really tricky btw)

Why not have some collisions and some impulses and as the percentage goes up so do the forces of the impulse

yeah, I was thinking of that. But that might mean just about 60% damage would be enough to knock someone out… maybe I’ll make damage lower for attacks than the regular ssb series

Use an expression, basically divide the percentage by 3 and then 180% will be enough to knock someone out

%=A
A/3

:o haven’t thought of that… thanks

recently I’ve become too obsessive of Master Hand for some reason… should start working on stages, then blast animations/boundaries/star KOs, more characters, percentages, back to Final Destination, additional mechanics, and if there’s space… items, like the previous game

yap… u should make a playable stage with all the features, then when you’re done do the boss, etc.

stage options (other than battlefield and final destination)
ice mountains (stage is slippery)
grass terrain (many platforms 3 squares wide)
electromagnetic field (gravity is higher, quick gameplay)
underwater theme (idea by mhx, gravity is lower, but takes a long time to launch)
horizontal race (moving map)
or any more good ideas

Thunderdome from my game? Idk

Theres so many things from vs… to people this game might look like the sequel or something xD

Can anyone tell me how to launch (@jngthree @“Mhx Ar”)
I know I have to use impulse, but it’s either on the x or the y axis. How do you make it so when you get hit from the side, you go diagonally, and when you get hit from the air you go down?

It’s also very hard for me to adjust how each attack launches and damages at the same time.