A colide except option

Here is how it would work:

You choose any type or amount of objects to put into an except section and any object except that/those type(s) would activate the trigger.

You can already do this, just have one collision set to any, another collision set to whatever you don’t want it to interact with, and plug both into an XOR gate.

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That only works for one object last time I checked

nope, you can have multiple:


You can also group those other collisions together as a Parent object, that way it’s all taken care of by just setting the parent of the objects


Thanks for posting this. Normally, I just put all of the collisions except for the ones I don’t want to trigger whatever.

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