Also added 17 new name options for bosses
Good idea yep
The Cursed Ship is finished. It did not take that long but it was a simple concept.
Now only 499,999,997 more bosses to go!
Added “Boss Defeated” Object. This spawns after a boss is killed and I think it looks awesome.
Very cool, how long did it take?
About an hour and a half. The hardest part was the skull.
Added indicator for the attack power up. There is now a bar telling how much time is left until the power up expires.
Removed bug from attack power up object.
I have completed (?) the sprite work for the next 3 bosses:
Boss 4: Blue Baron
Boss 5: Unnamed Boss
Boss 6: Ancient Martian
All these ideas show promise. I might make the cockpit on the Blue Baron larger, though.
Boss 5 could be called the Downsander because it sands down its opponents into sawdust. I thought of the name after seeing that the shade of green resembles the [LEGO] color sand green.
I like the idea, but the boss is intentionally unnamed because I want to utilize the rng name generator for at least some of them. Perhaps boss 7 could have a similar name…
This is the next planned update. I got a report from someone that they wanted this feature and it is a great idea.
I finished the pause menu today. It features ‘Controls’, ‘Audio’, ‘Difficulty’, and ‘Quit’ options.
Navigating the menu feels good and works, but some of the options (i.e. the difficulty and audio toggles and the ‘Y’ and ‘N’ buttons) will randomly not click. @grazer Is this a problem with the pause behavior or am I missing something?