Add messaging to last emitted object, or angling of emitted objects

It would be really helpful if you could send messages to the last emitted object instead of just last spawned object. Also if you could have emitted objects face the angle that they are emitted that would be really helpful. Everyone in top-down games (and platformers sometimes too I guess) has to make an angling system for any bullets which is really annoying.

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Also you can’t effectively further adjust the rotation of a spawned object because if you try to send a message to it it will interfere with all objects spawned at that time as well.

I do agree that it would be helpful for an option for messaging last emitted object,
but also to be sure to have this checkbox on to have emitted objects rotate in the direction they are emitted (as well make sure the bullet object itself can rotate).
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Another thing you can also do is send the a value (angle) into the “emit” input and the bullet object can extract that value by “extracting starting value”.

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That’s what rotate objects does!!! :exploding_head: :exploding_head: :exploding_head: :exploding_head: :exploding_head: :exploding_head: :exploding_head: :exploding_head: :exploding_head:

if you input a number into the “emit” or “spawn” input you can have the spawned object extract its starting value to get that number (jr01 already solved this but just telling u for the future :pray:)

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