I like the parallax option in the camera block. But sometimes I make a game with caves, but it exposes the bg from the surface layer. I was thinking, “What if there was an advanced section for the parallax?” Like there would be parallax X and parallax Y.
This is a good idea: Trello
@grazer I had another idea for the Advanced Parallax. Depending on the bg blocks display order, you can determine the effects on how much parallax difference there is then it would be at display order 1.
I’m not sure if this is what you mean, but the parallax already takes the bg blocks’ display order into account. Each display order is calculated differently.
Oh, I checked if what your talking about is true. And it is, my bad.
Ooh! Flowlab has a parallax mechanic. That is very cool.