I added gradual jumping so the longer you press W the higher you jump just like in Super Mario Bro’s. And for I long time now when you were to make a plat former when and when you run off the edge of a block you could jump in mid air, well with this new example you no longer do that. Running is also made smoother and not buggy.
In the future I will make a more in-depth YouTube tutorial to show how every thing works.
I instead used ray casts instead of collisions. You no longer get stuck to the ceiling if you continue to press W, and I squashed the stop jumping bug.