Is there a way to make an object go from being affected by gravity to it not being affected? And for it to switch between multiple times?
Well… Setting gravity to 0 currently just makes the player never fall once jumping and never lose momentum. I’m guessing that you want something else, so you’d have to use some math and probably make the player spawn in a version of the player that uses code to simulate floating around in space.
Ty for the ideas, I’ll give it a try soon
Wait. I made some space floating simulation here without too much complex code if would like to see it: Flowlab Game Creator - Among Us: The Imposter Delta
You float around in space.
Does that help?
Thank you so much, this help me alot