I want something that can detect how many objects there are in a row. Such as a ray-cast that counts objects.
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Just make a global id increase once for each object.
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How would that work exactly? Just add one when they’re triggered, and when they’re untriggered remove it?
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Once → (get) number [one] → +(global)
Add -1 to undo it.
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You can also do this with the Proximity behavior