Well, basically, I drew my bow like this which even I make a code that makes a bow point at the cursor, even though it actually points to the x-axis of the cursor but not the y-axis.
My code:

Well, basically, I drew my bow like this which even I make a code that makes a bow point at the cursor, even though it actually points to the x-axis of the cursor but not the y-axis.
Make the PointAt behavior not change rotation, then have an expression connected to the PointAt behavior with A+45, then have it output into the rotation behavior.
Basically what you’re doing is offsetting the rotation via an expression.