Dialogue tree component with two choices (You can add more choices if you have each additional button evaluate (A*2) + x )
You’ll probably need to draw yourself a tree like the attached one to keep track of which animation frame needs which text (there are three animations, one for the question, and one for each button). Add a blank frame at the end to make a button disappear if there are no more choices.
Had to use animation frames instead of labels because labels are attached to the GUI, and I wanted to be able to place this anywhere without having to readjust all the coordinates each time, and have it all stay where it’s supposed to be.