I never really looked at it before, but what does the (go to) do? It’s black, not white, so is it like a (set) for a number, that changes the animation?
Just curious if anyone has tried it. I haven’t, since I haven’t been able to make games much lately.
Well that seems useless, unless I make an animation for a text box, and hitting A goes to the next frame text box, instead of having multiple animations.
@“Mhx Ar” its quite helpful if you want to change the sprite of something without necessarily making multiple animations, like a custom health meter. Or, what I use it for, Spaceship skins/variations
Not really, if you want to make a health bar using deplete animations, or just like the tutorial boxes I made. They’re probably the easiest way to go (In fact, I figured that out by wondering how the heck jngthree made a health bar in Crystal Storm)
It’s useful any time you want to choose one sprite at a time instead of playing a full animation. Here’s an example using it for progress/health bars: http://flowlab.io/game/play/487532
Thanks for explaining. I thought it was some sort of “next animation” button that plays the animation connected after (done), like if you wanted running to not interfere with the walking animation.