Hello, I am (trying) to design a game for a class project that would be a world explorer like DragonQuest (old) or early Pokemon.
Primarily, I got my character to move around and a background to generate around, but the animation jump (lag?) is kind of bugging me. I tried delaying, slowing animation down. etc. Removing the continually option. So far it still does the awkward jumping animation. If anyone has any ideas to combat this, let me know. Unless, of course, I totally broke the FlowLab and I can’t make a game like this. (sad face)
Any input would be appreciated.