Animations won't play for a 10x10 sprite

Here’s my game, Wander https://flowlab.io/games/play/2083512

I want the animation that has the once trigger connected to it to start a single frame animation so that I can view what it would look like for the player in the GUI element called “nuit”. Nuit covers the whole screen and is a 10x10 sprite.

However, it simply refuses to play. The once trigger clearly fires but it’s as though the animation block is simply not listening.

Other animations work in 1x1 sprites, but it seems as though this 10x10 sprite refuses to play the animation.

Any ideas?

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I don’t see anything wrong, it works for me

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all it took was a page reload, nvm. Thank you

Oh yeah, it’s important to do that every once in a while, stuff can get stuck

Animations for large objects takes up a lot of ram because of their tilesheet, it’s important to keep an eye on the text for the amount of frames you have left. If possible, I would suggest using a smaller object in front if you need more frames. It would help with loading, especially on weaker/older devices.

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