I’m making a game about protecting the immune system and I’m stuck on making the sprites. The player is a white blood cell and uses a syringe for a weapon, and the enemies will be a round virus with spike-things coming out of them.
Thanks in advance!
Use reference images, zoom out when testing it as well as looking at it closely, use shading, apply some randomness to make it look more natural.
Personally, I’m quite bad at pixel art and stuff, but @glowbug and @Baron_Wasteland are really good at it and very helpful!
I actually made a game kind of similar to this!
Using reference images, outlines, and a color palette + shading are good things to start with
add me to your team and I would be glad to help u with sprites!
I’d love to, but for that I’d have to upgrade to Indie and that costs money. I appreciate the offer, though.
You go for either something really basic and simple or you apply as much shading and random details as possible to make something look a little better. Maybe even use some other app or website to import to flowlab
I’ll jump in here and say no, this is a bad idea, especially if you’re relatively new to pixel art. Adding a bunch of details and shading is a real easy way to make your sprites really noisy and when a sprite is really noisy, you have a hard time telling what’s going on. I would suggest relatively simple shapes with maybe one shading color. Adding a dark outline to your sprites helps carry across the nice chunkiness of your pixels without having to do much