I am thinking of making a boss battle. Currently I have no idea of how that will work or what I should do. I just need ideas, examples, and just help.
ANY HELP will be appreciated!!! THX!
I am thinking of making a boss battle. Currently I have no idea of how that will work or what I should do. I just need ideas, examples, and just help.
ANY HELP will be appreciated!!! THX!
bullet hell
What? You mean bullets everywhere?
Search up bullet hell games and watch the videos, Bullet Hell is one of the most favorite game genres
a bullet hell game is
well
swarm is half bullet hell and a shooter
i’ll get a newer image rn
One of my favorite games are Bullet Hell:
(Just shapes and beats)
Thanks EVERYONE for the ideas!
Now you guys are starting to make me think.
Thank you lots!
Me and @Pixel_Name1 discussed some advice on creating a good boss battle. Perhaps they could be helpful for you.
@MetaNinja , this gives me some valuable info! thx!
No problem, and good luck with your boss battle!
big mud guy who shoots mud and regenerates quickly but u need to attack his “Health Core” in his back but it will be hard cuz it would be looking at you alot sometimes and it has 200 HP, also has a move called smash, it jumps very high and smashes hte entire battleground and hurt you, but to dodge it you need to jump when it smashes
Ah~ The classic.
The smash wind jump.
A truly ICONIC bullet hell game series is Touhou. You can ask @spencertheball for more details, they’ve played more Touhou than me I think.
yeah, its a move from one of the bosses in kirby
Metal Gear Rising: Revengeance has amazing bosses; you may get very good inspiration.
I HATH BEEN SUMMONED TO THE COURT OF ORDER
Touhou is a hugely popular bullet hell franchise in Japan infamous for its difficulty. I do mean HUGE, I’m talking 18 mainline games, 5-6 official spinoffs, multiple official manga series, light novels, and merchandise, as well as a near unlimited supply of high-quality fangames.
Okay, enough of that. Touhou as a bullet hell game is set apart from other bullet hells by using slower-moving bullets in tight patterns that encourage players to form strategies on the fly in order to weave through the storm of instant kill projectiles. This contrasts from the usual fast, reactionary attacks from other bullet hell games that are less predictable and such.
Attached is an example of Touhou bullet hell patterns
The other strategy: Do what Shrekinson just recommended.
MGR: Revengeance has excellent bosses.
All you need is a hot man with a sword, some heavy metal music (THERE WILL BE BLOODSHED), and a lot of one-liners.
Zamn! That looks extremely intimidating.
Agreed .