Attacher not working with collision - for shield

I am making a shield, and the missiles are supposed to be destoryed if it hits the shield. I’m wondering if this was intended, and how to work around it.

This is normal behavior - attachments do not have collisions enabled. This comes up enough that maybe I should change it though :frowning:

Instead of using an attach block, you can just manually set the position of the shield every frame though.

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