Audio Proximity Question

Simple question my brain cannot figure out tonight.

I want to warn a player that an NPC is close by. I am using a Proximity node to trigger the audio. If the Player moves away and gets close again, how do I trigger the audio again?

My solution only works once -, Proximity node set to trigger once


Turn “only trigger once” off for the proximity block

Yes thanks, I tried that but it makes the audio reverb, I tried using a timer but no luck,

Hey @steinbam - try this:

It uses a NOR gate and a timer to reset the alarm whenever the player leaves the area for one second.