Behavior Next Level Will always advance to the Next Level you numbered

under game levels there is 1 2 3 4 5 game levels that you can order it so
is there (i dont know) or can you CHANGE the Next Level button to advance from 1 to 2 2 to 3 and 3 to 4
I want to use the same object to advance a Level THANKS

Seems easy enough.

Okay here we go, pay attention.
Create an object, and check the box so it exists on all levels.
Make a number, connect the number to a bunch of filters.
Each filter is “Equal to 1” “Equal to 2” 3 4 5 6 7 8 etc.
Every filter you connect (pass) to the next level number.
Then, connect the pass of every filter to the (+) of the first number.
Last, add a “collision with player” and connect that to the (in) of the number.

Now the number starts at 0, so set it to 1.
Hitting the end level object will do this.

Collision—number check=1—filter 1—Next level 2—(+)1—number=2
Collision—number check=2—filter 2—Next level 3—(+)1—number=3
Collision—number check=3—filter 3—Next level 4—(+)1—number=4
Collision—number check=4—filter 4—Next level 5—(+)1—number=5


Yikes! I did a terrible job of describing the next level behavior. The default behavior is to go to the next level in the levels list. You can change the order they load in the levels window. Just add a next level behavior, and don’t do anything else, and it will go to the next level.


Oh? Well that’s useful, just as long as your levels are meant to be in order. You could have bonus levels or a world map, then you would need a lot more like I do. Thanks for letting us know grazer :slight_smile:

Yeah, it won’t work for every situation for sure, but if you have just a linear progression of levels then its handy. I should probably make “go to next level” an explicit selection option so it will be more obvious.

Thank you so much I have spent weeks trying to figure out how to do this!!!