Better pathing system for tower defense

dont feel like re explaining so take a screenshot



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I have a Tower Defense movement system, though it doesn’t handle intersections yet. I can update it later next week(?) if you want (maybe sooner?).

I made this example for tower defense like games, but it may be complex to use.

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ok this is fantastic, but i would really like if the points were displayed while creating the path, just so you can see what you are doing a little better but for the most part, awesome job

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I can look into making a system that would allow that. But that would need an additional object with code that you would have to import for that feature. The effects in this example is using labels, and i wouldnt be able to show paths with just label behaviors.