Better Sprite Integration

Hey @grazer I have been having my student use PiskelApp.com to do all of their sprites for their games, but implementing them after editing is tedious for school aged kids. Have you ever thought about reaching out to Julian Descottes to see if you could implement their sprite editor into flowlab? they have the source code available on github and there doesn’t seem to be any terms or agreements on the web page either. Just a thought I’m sure that they would be willing to work something out. https://github.com/juliandescottes/piskel