No? Since when was that mentioned?
■■■■ is full, man even the animals
even mickey mouse
Remembering when ultrademake used to look like this…
Working on Tutorial at the moment.
What is going on about Mickey Mouse?
yup, good time
Finally fixed the “Long dash” bug caused from not inputting a direction after dashing, which would launch you a huge distance
and still working on the tutorial
what if you could play as gabriel or v2 if you beat the game [a certain way]
Wait what how.
Fixed a bug in 0-1 where battle music was not synced with the clean(no enemies) music
Also added footstep sfx!
you should make those secret rooms that ultrakill does but instead of old games you should reference flowlab games
also can you add arrow keys? even if it may feel uncomfortable to some people I find myself using arrow keys even with mouse games
frend
is it like left handed or just put left hand on arrow keys
im lefty for video games stuff
Sure, I can
Maybe once I finish the tutorial
Devlog for today’s major update will drop later today, stay posted
0-3 /// Tutorial:
The Tutorial has been completed! When pressing Play, you will now be taught how to play!
Tutorial includes:
- How to Punch
- How to Dash
- How the Blood Healing mechanic works
- How to Ground Slam
- Soul Orbs and their function
Level Exit doors are now functional! Tutorial will correctly transition to 0-1, as well as 0-1’s exit door now leading to 0-2. (0-2 is still unfinished)
This update also includes the addition of secret Soul Orbs! Say goodbye, little dumb trophy thing
ROADMAP:
Since transitioning between levels is finished now, the terminal room should naturally come next.
A rework of 0-1 is under consideration. I feel like more parity with the original ULTRAKILL will be much better, as I want to include the intro hit from the original 0-1, as well as introduce the Stray and parrying in 0-1.