Big bread's ULTRA-DEMAKE (ULTRAKILL for Flowlab)

Youtube video on the update will be dropping shortly! It’s a fun little playthrough to show off progress so far :smile:

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Devlog video is out!

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:bangbang: Fixed multiple bugs surrounding filths attacking and jumping system, they should no longer get stuck on corners!

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wow a sonic fangame, its just like adventure 2 /j

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I am diagnosing you with a terminal illness known as Too Fast, I suggest you stop looking at anything Sonic themed for two weeks and take a medication known as Common Sense.
Please make sure to come back to me after 3 weeks of taking medication, hope you recover!

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there is an"/j" in blur, please get glasses

I know but look at your current behavior in real life, it always seem you are struggling to not yap about Sonic the Hedgehog

so we swapped roles?

yez

I’m becoming the thing I swore to destroy…

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Redid Filth’s attack system, so parry parity is achieved with the original ULTRAKILL

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So clean…

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clen

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@BradenS recommendation, make all of the terrain blocks disable off screen to reduce lag
(by alot, I tested this) Like this:


this makes it only load these objects on screen

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That’s a great idea, however - I don’t want enemies to fall through the floor when they go offscreen.

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dang it, didn’t think of that.

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