\-Black Holes-/

Never mind, I didn’t have the global number always on.
My bad.

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I used a once in the example because I assumed it would be stationary, but using an always instead (like you said) fixes it

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Alpaca, listen if you are still on. I am losing my mind trying to figure this one out. I tried to make a UI object that points to the black hole at all times, but, apparently, the “Point” block doesn’t like me very much, and will not work at all. Please help me. :cry:

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The code should just look like this.

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oooooohhhhhh, ima dumb. I was extracting the position of the black hole. I wasn’t using the global number. Thanks for the help! I was pullin’ my hair out tryin to fix it :sweat_smile:

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It still won’t work for some reason :frowning:

Can you send the link?

Kapow!

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The problem is with UI objects, they don’t change X and Y positions so it’s calculating the position from the blackhole based on its starting position.

is there a way to fix it?

If the object is in the game world it would work or some calculation with the camera X and Y