Never mind, I didn’t have the global number always on.
My bad.
I used a once in the example because I assumed it would be stationary, but using an always instead (like you said) fixes it
Alpaca, listen if you are still on. I am losing my mind trying to figure this one out. I tried to make a UI object that points to the black hole at all times, but, apparently, the “Point” block doesn’t like me very much, and will not work at all. Please help me.
oooooohhhhhh, ima dumb. I was extracting the position of the black hole. I wasn’t using the global number. Thanks for the help! I was pullin’ my hair out tryin to fix it
It still won’t work for some reason
Can you send the link?
Kapow!
The problem is with UI objects, they don’t change X and Y positions so it’s calculating the position from the blackhole based on its starting position.
is there a way to fix it?
If the object is in the game world it would work or some calculation with the camera X and Y