This is my wave system.
Basically, all you need to do is set the enemies in the wave, which ones to spawn, and you’re done. It automatically handles the random spawners and whatnot without any extra work.
Ngl really underrated. I’ve been told it doesn’t work for all cases (cases that I have not been given examples of), but from what I know of it, it fits most all systems perfectly fine with very small modifications
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