Make the alert window layering behavior consistent between the internal preview mode (when you’re looking at code) and the actual game play mode. Or at least just add a warning to the documentation please.
Just gave me a panic for my flowjam because I couldn’t see the hints I had programmed in preview mode suddenly because they were rendering as behind my blackout. After redoing a couple as labels I realized they were actually visible in game- just not in the preview window.