Building an 8-directional shooter platformer

I think I got it to work. Space toggles shoot animation for the top half. Now we can get started with this shooter.
Down to morph ball and go under blocks.
http://flowlab.io/game/play/494372

:smiley:

It looks a lot better now, sort of. It’s just a physics test. I’m trying to figure out how to allow the game to run like Metroid AND Super Smash Bros. I need to build a multi physics engine, so I can use melee attacks and shoot. I’ll probably use random buttons for now, and key map them to my Ps3 controller.

Now it runs much smoother. Space points the cannon, but doesn’t shoot. Down toggles between standing and morph ball mode, making it easier to roll and bounce through tight areas, and jump as a ball. There is no grip on walls, so you slip down quickly, but you can wall jump by jumping and clipping edges, to get up higher.
http://flowlab.io/game/play/494372

@grazer The tiles are really popping out of place in this demo. I thought that bug was fixed a couple years ago. If you touch a lot of these tiles, they pop out of place by a few pixels.