Bunker Survival 💥

Well thanks but im not sure abt the radiation yet, i thought abt it before jus dont really know what to do with it,
I mean you could play the game if ur not busy, but there isnt much action yet besides a zombie fight. But i will put your ideas in my notes, and ill also working on the story for these events.
And a chance to recover without medicine sound like a nice idea, i will add that sometime in the future.

The games still new and has many bugs, if you spot any let me know.

-Enchanted

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YO @Deadly_Smile I HAVE CRAZY LUCK RN, after i get sick i get pills LOL

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Where does the main character find these items? How come they’re are infinite stacks of boxes on the ceiling of the bunker?

Yes.
Enchanteds Game Logic:

I at least simplified it a little bit. You should just have a message for the amount, not multiple messages, for different amounts. Example, like send a 10 through a message called food, instead of multiple messages.
You can put this in your game if you want.
New;

![image|690x376](upload://pIFR8M2oXMxqICwkQcviwPVRp9g.png)
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what does the randomizer do in this behavior set? @Good_Games

I managed to make it to round 301. Technically 316 since I just spammed the days to end it since you could technically go on forever.

The only complaints that I have is mostly the sickness towards the beginning. Which I ended up getting stacked towards the end of my run, but I died the first round because I couldn’t get any pills. The second run that I had I died to a zombie with like 8 health and he was running super fast so I couldn’t kill him.

And my last run, I could have went on indefinite, but I gave up at day 301.

So 301 or 316?

Sorry :sweat_smile:

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301 was recorded, but 316 was the last number I saw until I died, so I would just stick with 301.

It does tell you once you die the number of days you survived btw

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Oh, lol.
I didn’t check. I was just trying to aim for 300 and I met my goal.

I thought there was a leaderboard system so I quickly refreshed to see if it saved, but I think you enter them manually, don’t you?

I do, you jus need to send em in the forms

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6 hours almost done XD

the highest ive gotten to was 72 .-.
I jus go in 0 strat

So what was ur strategy?
id like to know lol

Starters, I don’t take any pills unless my health is low or when I have tier 2 sickness or higher, since you barely lose any health at Tier 1.

Then I click next day and swing my mouse to the left of the screen and wait for a zombie to appear. And I continue until my food or water is low, eat/drink up and continue another 10 or so days before I need water or food again.

I just kind of flew through almost an entire year in the game. Since zombies were about the only main threat in the game for me, that’s mostly what I kept an eye on.

Since the sickness only deals damage based on real time and not in game days, you can technically spam through the days and get to Tier 5 sickness before taking any damage. Which I had done a few times to reserve resources, But I don’t recommend if you are at low health and have an abundance of medicine.

There are currently 2 tiers of sickness, but sickness does stack

The game is pretty fun and unique to flowlab since I don’t think anyone had made a 60 seconds adaptation yet, but the game did get kind of boring once you got the strat down. Since it just got very repetitive. The only issue about a game like this, is considering you fly through the days so quick, you experience just about every event more than a dozen times, so I kind of memorized most of what the game had to offer.

One thing I would suggest is giving the player more decisions and more consequences to actions. Such as you can choose to go out and gather food, with the consequence of taking some damage, gaining sickness, or luring unwanted guests to your bunker, with the plus of gaining resources.

If you find random boxes, you can choose to open or leave it, since opening it can give you resources, or you can get hazardous material, mice, or something that could make you sick. You could also question the player on mysterious food they may find that isn’t in a can, which can have the chance to make you sick or give a strange effect.

The game feels a bit too linear in my opinion, which makes it super easy. I feel there should be some choices the player goes through daily and makes each day seem more worth while than just easily skipped with a button.

with the pills update ill add 10 extra events
image

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I love this idea actually, but 1 question, how do iuse the spawn behavior properly
Im stuck on this lol

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