Bypassing collisions

I am new to flowlab and have I started about two months ago. I’m making a 3D platform we and I’m wondering how I jump through the platforms bottom and collide on the top.


Nevermind, I didn’t read your whole post and replied to a completely different question. Sorry!

Hello, and welcome to flowlab!
I recommend using a raycast. The raycast block allows you to look for a character in a specific direction. For example, you could have a raycast pointing down, and when it detects the player, it disables collision. When it doesn’t detect the player, it enables collision. If you have any more questions about this, just let me know by saying @meburningslime . Thanks!

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Here’s JR_01’s example:

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