For my game Till We Have Faces, there are in-game cutscenes. My only problem is that I only want the camera to go to certain spots when a cutscene happens. Any advice?
All I can think of is making the character that the camera centers around invisible and moving that character to the cutscene spot. There might be better ways move the camera though.
Yes, that won’t work though because the camera doesn’t allow to even see the spot.
Use the move x and move y inputs. You can use an ease to make it smoother, and then to find the location where you want to go, use an extractor.
I tried that, it didn’t work.
Send me the link and I can try to figure it out. Unless you don’t want to release it until your finished.
Yes that’s the problem. I can’t finish it until it’s released, and I can’t release it until it’s finished XD
@meburningslime - mabe try creating a “cutscene” object with its own camera. Then you can spawn that object when its time for your cutscene (and remove any other cameras)?
The problem is though, that the camera is in the player object. I know that you could make another separate object for that but it’s not something I’ve done before. I guess I could if I have to though.
You definitely want to move the camera out of your player object. This will give you all sorts of camera flexibility, and it’s not very complicated.
Check out the “custom camera” for a simple, smooth camera example: https://flowlab.io/examples
and watch the “Dynamic Cameras” video here: https://flowlab.io/exploring_flowlab
Oof wish I could, thanks anyways.
I’ll try fixing together some sort of camera.
Why can’t you? Shouldn’t be anything stopping you
Why wouldn’t the OG idea that Grazer presented have worked?