In my game there is a camera glitch when I jump over the spikes. Also, when I do this, it stops playing my double jump animation. Please help
https://flowlab.io/game/play/1438331
play ultra guner
ill check it out soon and go in further inspection
ok, thanks @glithctyrus
Iām not too sure on the camera, but it seems to help to make the spikes object have a polygon hitboxā¦
I also recommended to have spikes a separate object from the ground so it doesnt could if you touch the ground the spike is on.
Also the proximity is turning off the animation, you have nothing turning the switch back onā¦
I would either recommend to use a collision or to not have a switch to turn it off because your spawning a new player.
ok, for the proximity, can you send an example @āJR 01ā ? Im not quite sure what you mean.
The Proximity is turning a switch off, even if you didnāt touch the spikesā¦
Also idk why you have a switch to turn off the double jump animation, it should work without it.
strange
Iām asking, why do you have a switch to turn of the double jump animation?
The proximity is what turns it offā¦
Im not sure. Could I delete it without messing anything up?
Yeah, just connect the mailbox to the ā1ā number block.
ok, thanks
Did I do this correctly?
https://flowlab.io/game/play/1438331
Delete the proximity, thereās no reason to have it.
ok
It worked!! Thanks for the help but I still have another issue. My camera glitches at the bottom of the map on the double jump.
I have a theory to why the camera is like this, but Iām still not sure.
If you look closely, the objects position is is off the grid position, so jumping (after dying) in this little window seems to do it more consistently. I have never seen (or just never noticed) this before and I think @grazer need to take a look a it as wellā¦
Update: I found the issue below, but the grid does get more de-aligned the further you move away form the center of the grid.
wow, you are right. I have no idea why it is like that.
Whenever I go into the game, it looks like it is on the grid. I would show you but I donāt know how to screenshot it.
https://flowlab.io/game/play/1438331
You can screen shot on windows with Win+Shift+S, then click the option next to the X up top.
Just scale and save it in your computer, then upload it in your next comment.
I took another look and I actually found the problem. You have 2 camera blocks fighting each other.
Instead, Cut the camera in the āRunā bundle and paste it in the āCamera Shakeā bundle and delete the old one that was in there. Also after the shake, insert another timer (set to 1 w/ delay of 1) that moves the camera back to place.
It would look like this: