Not things like emitter, spawn, raycast, attacher, game flow behaviors, etcetera, but still things like properties and triggers. It would also let us simulate mode 7 graphics from the SNES
Hey @MrMcMemerMan - I’m curious what you have in mind. How are you thinking that we could make a mode7 effect using background objects? Would it work using game layer objects instead?
Either way, this has been requested for really a long time, and I have already done a bunch of work to make it possible, so hopefully I can add it pretty soon.
People could make pseudo 3d games like SNES Mario Kart if you did this, and also having backgrounds that do things like making a wall in the background explode or an “character” peek out from behind the wall would be really cool.
Also, sending messages across layers would be cool.
I Think Sending messages across layers should be an option.
Animations @grazer , animations.