Recently, I was thinking of something like: “What if instead the player can draw 5 cards/time with 2 times to draw a card and be allowed to remove a specific card in the current deck. When draw card, it will automatically remove all the card that are NOT on the stage, leaving space for the new 5 cards, and the current will end only when both players are clicked “End”/5min after the first player clicked “End”. All the cards fight at the same time until all the cards of one side are destroyed, then the new turn begins with an automatic draw card of 5. The side with the remaining card(s) will deal DMG to the player on the other side with this formula: (Total DMG+Total HP of ALL the remaining card(s)/2). When the new turn begins, the one with the remaining card(s) can only draw 1 more time while the one who loses all the cards on their last turn is allowed to draw twice. The game will keep going on until someone has less than 1 True HP.”
Summary the new gameplay I want to change: Game begins → each auto have card 5 cards & allowed to draw 2 more times, but can remove their current cards on their desk by either delete it by hand OR click draw card → Add: auto end both player’s turn 5min later after the first player clicked “End” → card(s) on both sides fight to dead → Attack the one who lose all their cards on the stage by: (All card’s total DMG+All card’s total HP/2), then start new turn → The side with remaining card gain 1 time draw card, the other gain 2 → Continue unil a player’s HP less than 1.
What do yall think?
- Yes
- No
- Still got some to work with that idea (pls reply for your opinion so I can improve it)
The reason for this idea is I feel like it’s a lil bit unfair to the red side when the blue side has a chance to slap on the red side to deal true dmg to them on very first time of the game.