I’m working on a game with a bunch of customization features, and it also has a nametag.
This nametag uses one label, so the color is set.
I think it would be cool to have an input to the label for color. When a hex code is inputted, the color is changed.
This would be really useful.
-Ember.Y
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If the Label is an Attached (sounds like it is because it’s a name tag), changing the sprite color also changes the Label color. That was sort of the solution to not need a color, rotation, size, etc. Inputs
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I know, but say it’s attached to the player sprite. I don’t want the player to change colors, since it’s a custom skin.
You can use a secondary sprite, that’s the main work around
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I still think customization inputs would be helpful.
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